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	<title>DS.13 &#187; Techniques</title>
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	<link>http://ds13.uforg.net</link>
	<description>design research: parametricism, materiality, affect</description>
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		<title>TopoStruct: Topology Optimization Software</title>
		<link>http://ds13.uforg.net/2010/05/topostruct-topology-optimization-software/</link>
		<comments>http://ds13.uforg.net/2010/05/topostruct-topology-optimization-software/#comments</comments>
		<pubDate>Tue, 18 May 2010 15:02:18 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=6422</guid>
		<description><![CDATA[Via UFO-au:
Topostruct is a program for structural topology optimization written by Sawako Kaijima and Michalatos Panagiotis.  It’s development was influenced by the ideas and methods discussed in the book “Topology Optimization, Theory, Methods and Applications” written by M.P. Bendsoe and O. Sigmund. 
The software is intended primarily towards designers and non engineers that want to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ds13.uforg.net/wp-content/uploads/2010/05/070-topoStruct11.jpg" rel="lightbox[6422]"><img class="alignnone size-medium wp-image-6424" title="070-topoStruct1" src="http://ds13.uforg.net/wp-content/uploads/2010/05/070-topoStruct11-435x145.jpg" alt="" width="435" height="145" /></a></p>
<p>Via <a href="http://www.au-urbanfuture.org" target="_blank">UFO-au</a>:</p>
<p><em><a href="http://sawapan.eu/sections/section79_topostruct/download.html" target="_blank">Topostruct</a></em> is a program for structural topology optimization written by Sawako Kaijima and Michalatos Panagiotis.  It’s development was influenced by the ideas and methods discussed in the book “Topology Optimization, Theory, Methods and Applications” written by M.P. Bendsoe and O. Sigmund.<em> </em></p>
<p>The software is intended primarily towards designers and non engineers that want to familiarize with topology optimization as well as develop their intuition regarding the structural behaviour of materials.<br />
<em><a href="http://sawapan.eu/sections/section79_topostruct/download.html" target="_blank">Topostruct</a> </em>supports both two and three dimensional models.   The user will input the dimensions and resolution of an orthogonal region in space which will be assigned certain material density.  The user must then place different support conditions and applied loads within this region and finally run the optimizer which will yield a distribution of material that best meets these conditions.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="435" height="348" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/S4zwDd5zeyA&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="435" height="348" src="http://www.youtube.com/v/S4zwDd5zeyA&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Topostruct is available from kaijima &amp; panagiotis’s website http://sawapan.eu/ which has a number of other generative design applets for download.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="435" height="348" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OCc-s6mxQqc&amp;hl=en_GB&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="435" height="348" src="http://www.youtube.com/v/OCc-s6mxQqc&amp;hl=en_GB&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>dFAB</title>
		<link>http://ds13.uforg.net/2010/05/dfab/</link>
		<comments>http://ds13.uforg.net/2010/05/dfab/#comments</comments>
		<pubDate>Mon, 03 May 2010 09:38:57 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Research]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Students]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=6346</guid>
		<description><![CDATA[ Tips on computational tools and fabrication equipment from students at Ball State.
Check out a couple of interesting entries on vray settings and lasercutting techniques.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.i-m-a-d-e.org/dfab/" target="_blank"> Tips</a> on computational tools and fabrication equipment from students at Ball State.</p>
<p>Check out a couple of interesting entries on vray settings and lasercutting techniques.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Algorithmic design tutorials</title>
		<link>http://ds13.uforg.net/2010/03/algorithmic-design-tutorials/</link>
		<comments>http://ds13.uforg.net/2010/03/algorithmic-design-tutorials/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 10:38:37 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=3882</guid>
		<description><![CDATA[algorithmicdesign.net have published a series of rhino based tutorials on computational morphogenesis. 
]]></description>
			<content:encoded><![CDATA[<p><a href="http://ds13.uforg.net/wp-content/uploads/2010/03/posterabout.jpg" rel="lightbox[3882]"><img class="alignnone size-medium wp-image-5982" title="Algorithmic Design Poster" src="http://ds13.uforg.net/wp-content/uploads/2010/03/posterabout-435x91.jpg" alt="" width="435" height="91" /></a></p>
<p><a href="http://ds13.uforg.net/wp-content/uploads/2010/03/posterabout.jpg" rel="lightbox[3882]"></a><a href="http://blog.algorithmicdesign.net/" target="_blank">algorithmicdesign.net</a> have published a series of <a href="http://blog.algorithmicdesign.net/tutorials" target="_blank">rhino based tutorials on computational morphogenesis. </a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>V-Ray Webinars</title>
		<link>http://ds13.uforg.net/2010/02/v-ray-webinars/</link>
		<comments>http://ds13.uforg.net/2010/02/v-ray-webinars/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 11:58:35 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=5951</guid>
		<description><![CDATA[ASGVIS &#8211; the makers of V-Ray for Rhino have released a series of previously recorded tutorials. Included is a session on using T-Splines with V-Ray.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://software.asgvis.com" target="_blank">ASGVIS</a> &#8211; the makers of V-Ray for Rhino have released a series of <a href="http://software.asgvis.com/index.php?option=com_content&amp;view=article&amp;id=184&amp;Itemid=486" target="_blank">previously recorded tutorials</a>. Included is a <a href="http://software.asgvis.com/images/support/WEBINARS/062309_V-ray_T-Splines.wmv" target="_blank">session on using T-Splines with V-Ray</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://software.asgvis.com/images/support/WEBINARS/062309_V-ray_T-Splines.wmv" length="175816551" type="video/x-ms-wmv" />
		</item>
		<item>
		<title>20091026 Grasshopper Introductory Workshop</title>
		<link>http://ds13.uforg.net/2009/10/20091026-grasshopper-introductory-workshop/</link>
		<comments>http://ds13.uforg.net/2009/10/20091026-grasshopper-introductory-workshop/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 13:00:51 +0000</pubDate>
		<dc:creator>Tom</dc:creator>
				<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=4456</guid>
		<description><![CDATA[Dear all,
Hope you all enjoyed the session, I post here the ghx file for the tutorial we have gone through. Feel free to post some questions and we can discuss from here.
Tom
Demo01: sorting and Components created on a field
Demo01: ghx
demo01: 091026-DEMO-sortingcompoment
Demo02: surface tessellation with components
Demo02: ghx
demo02: 091026-DEMO-surf-tess
]]></description>
			<content:encoded><![CDATA[<p>Dear all,</p>
<p>Hope you all enjoyed the session, I post here the ghx file for the tutorial we have gone through. Feel free to post some questions and we can discuss from here.</p>
<p>Tom</p>
<div id="attachment_4457" class="wp-caption alignnone" style="width: 445px"><img class="size-medium wp-image-4457 " src="http://ds13.uforg.net/wp-content/uploads/2009/10/091026-DEMO-sortingcompoment01-435x250.jpg" alt="091026-DEMO-sortingcompoment01" width="435" height="250" /><p class="wp-caption-text">Demo01: sorting and Components created on a field</p></div>
<div id="attachment_4459" class="wp-caption alignnone" style="width: 445px"><img class="size-medium wp-image-4459" src="http://ds13.uforg.net/wp-content/uploads/2009/10/091026-DEMO-sortingcompoment02-435x210.jpg" alt="Demo01: ghx" width="435" height="210" /><p class="wp-caption-text">Demo01: ghx</p></div>
<p><a rel="attachment wp-att-4462" href="http://ds13.uforg.net/2009/10/20091026-grasshopper-introductory-workshop/091026-demo-sortingcompoment/">demo01: 091026-DEMO-sortingcompoment</a></p>
<div id="attachment_4463" class="wp-caption alignnone" style="width: 445px"><a rel="attachment wp-att-4463" href="http://ds13.uforg.net/2009/10/20091026-grasshopper-introductory-workshop/091026-demo-surf-tess01/"><img class="size-medium wp-image-4463" src="http://ds13.uforg.net/wp-content/uploads/2009/10/091026-DEMO-surf-tess01-435x240.jpg" alt="Demo02: surface tessellation with components" width="435" height="240" /></a><p class="wp-caption-text">Demo02: surface tessellation with components</p></div>
<div id="attachment_4464" class="wp-caption alignnone" style="width: 445px"><a rel="attachment wp-att-4464" href="http://ds13.uforg.net/2009/10/20091026-grasshopper-introductory-workshop/091026-demo-surf-tess02/"><img class="size-medium wp-image-4464" src="http://ds13.uforg.net/wp-content/uploads/2009/10/091026-DEMO-surf-tess02-435x204.jpg" alt="Demo02: ghx" width="435" height="204" /></a><p class="wp-caption-text">Demo02: ghx</p></div>
<p><a rel="attachment wp-att-4465" href="http://ds13.uforg.net/2009/10/20091026-grasshopper-introductory-workshop/091026-demo-surf-tess/">demo02: 091026-DEMO-surf-tess</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Grasshopper Primer</title>
		<link>http://ds13.uforg.net/2009/03/grasshopper-primer/</link>
		<comments>http://ds13.uforg.net/2009/03/grasshopper-primer/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 11:57:08 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=2948</guid>
		<description><![CDATA[Lift Architects have released the first edition of a Grasshopper Primer.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.liftarchitects.com/storage/research/Grasshopper%20Primer_Second%20Edition_090323.pdf"><img class="alignnone size-medium wp-image-2949" title="Grasshopper Primer" src="http://ds13.uforg.net/wp-content/uploads/2009/03/primer-pages_composite_web-435x171.jpg" alt="Grasshopper Primer" width="435" height="171" /></a></p>
<p><a href="http://www.liftarchitects.com" target="_blank">Lift Architects</a> have released the first edition of a <a href="http://www.liftarchitects.com/journal/2009/1/22/the-grasshopper-primer.html" target="_blank">Grasshopper Primer</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shape to Fabrication Lectures</title>
		<link>http://ds13.uforg.net/2009/03/shape-to-fabrication-lectures/</link>
		<comments>http://ds13.uforg.net/2009/03/shape-to-fabrication-lectures/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 13:41:29 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Digital Affect]]></category>
		<category><![CDATA[Fabrication]]></category>
		<category><![CDATA[Lectures]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=2756</guid>
		<description><![CDATA[
Shape to Fabrication have made available videos from their previous events:

Tristan Simmonds
ARUP Advanced Geometry Unit
Spacestation sculpture by Antony Gormley

In this presentation Tristan outlines how custom routines were written for Rhino to help in the construction and fabrication of the &#8216;Spacestation&#8217;sculpture by Antony Gormley.

Florian Gauss
ARUP Advanced Geometry Unit
Generative Surface Smoothing and FE Model Automation

Starting with a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ds13.uforg.net/wp-content/uploads/2009/03/zahavilnius.jpeg" rel="lightbox[2756]"><a href="http://ds13.uforg.net/wp-content/uploads/2009/03/zahavilnius.jpeg" rel="lightbox[2756]"><img class="alignnone size-medium wp-image-2757" title="Zaha Hadid: Vilnius" src="http://ds13.uforg.net/wp-content/uploads/2009/03/zahavilnius-434x271.jpg" alt="Zaha Hadid: Vilnius" width="434" height="271" /></a><br />
</a></p>
<p>Shape to Fabrication have made available videos from their previous events:</p>
<ul>
<li><a href="http://www.simplyrhino.co.uk/shapetofabrication/videofootagefroa.html" target="_blank">Tristan Simmonds<br />
ARUP Advanced Geometry Unit<br />
Spacestation sculpture by Antony Gormley</a></li>
</ul>
<p>In this presentation Tristan outlines how custom routines were written for Rhino to help in the construction and fabrication of the &#8216;Spacestation&#8217;sculpture by Antony Gormley.</p>
<ul>
<li><a href="Florian Gauss ARUP Advanced Geometry Unit Generative Surface Smoothing and FE Model Automation" target="_blank">Florian Gauss<br />
ARUP Advanced Geometry Unit<br />
Generative Surface Smoothing and FE Model Automation</a></li>
</ul>
<p>Starting with a simple Rhino model ARUP created an extended geometric model followed by custom smoothing routines based on sub-division modelling resampled into nurbs patches.</p>
<ul>
<li><a href="http://www.simplyrhino.co.uk/shapetofabrication/videofootagefroc.html" target="_blank">Shrikant Sharma<br />
Buro Happold SMART Group<br />
Geometry, Form and Optimisation</a></li>
</ul>
<p>Shrikant explains Rhino&#8217;s key role in several successful projects by Buro Happold&#8217;s SMART team.</p>
<p>The <a href="http://www.simplyrhino.co.uk/shapetofabrication/about.html" target="_blank">next session</a> in the Shape to Fabrication series will take place on the 15th of April 2009 in the Lecture Theatre at London Metropolitan University.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Chaoscope</title>
		<link>http://ds13.uforg.net/2009/01/chaoscope/</link>
		<comments>http://ds13.uforg.net/2009/01/chaoscope/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 19:52:18 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Digital Affect]]></category>
		<category><![CDATA[Fabrication]]></category>
		<category><![CDATA[Scripting]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=2350</guid>
		<description><![CDATA[Chaoscope is a free windows based 3D strange attractors rendering software.
Have a look here for more on solids of strange attractors made with chaoscope data.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://ds13.uforg.net/wp-content/uploads/2009/01/poisson_saturne.jpg" rel="lightbox[2350]"><img class="alignnone size-medium wp-image-2351" title="Poisson Saturne" src="http://ds13.uforg.net/wp-content/uploads/2009/01/poisson_saturne-435x326.jpg" alt="Poisson Saturne" width="435" height="326" /></a></p>
<p><a href="http://www.chaoscope.org/index.htm">Chaoscope</a> is a free windows based 3D strange attractors rendering software.</p>
<p>Have a look <a href="http://www.strangeattractors.eu/" target="_blank">here</a> for more on solids of strange attractors made with chaoscope data.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>V-Ray for Rhino tutorials</title>
		<link>http://ds13.uforg.net/2009/01/v-ray-for-rhino-material-tutorials/</link>
		<comments>http://ds13.uforg.net/2009/01/v-ray-for-rhino-material-tutorials/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 17:23:57 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=2150</guid>
		<description><![CDATA[Asgvis, the makers of V-Ray for Rhino, have released a series of video tutorials on settings, lights and material creation. You can link to them through our tutorial section or from the list below:

Default Settings
 Basic Materials
Rectangular Lights
 Wood and Water Materials
Glass Material
Car Paint and Plastic Materials
HDRI
Depth of Field
Emissive Materials
Chrome and Ceramics Materials

]]></description>
			<content:encoded><![CDATA[<p><a href="http://ds13.uforg.net/wp-content/uploads/2009/01/water1.jpg" rel="lightbox[2150]"><img class="alignnone size-medium wp-image-2237" title="V-Ray Water" src="http://ds13.uforg.net/wp-content/uploads/2009/01/water1-435x199.jpg" alt="V-Ray Water" width="435" height="199" /></a></p>
<p>Asgvis, the makers of V-Ray for Rhino, have released a series of video tutorials on settings, lights and material creation. You can link to them through our <a href="http://ds13.uforg.net/test/tutorials/" target="_self">tutorial section</a> or from the list below:</p>
<ul>
<li><a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-default-settings/" target="_self">Default Settings</a></li>
<li> <a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-basic-materials/" target="_self">Basic Materials</a></li>
<li><a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-rectangular-lights/" target="_self">Rectangular Lights</a></li>
<li> <a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-wood-and-water-materials/" target="_self">Wood and Water Materials</a></li>
<li><a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-glass-material/" target="_self">Glass Material</a></li>
<li><a href=" http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-car-paint-and-plastic-materials/">Car Paint and Plastic Materials</a></li>
<li><a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-hdri/" target="_self">HDRI</a></li>
<li><a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-depth-of-field/" target="_self">Depth of Field</a></li>
<li><a href="http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-emissive-materials/" target="_self">Emissive Materials</a></li>
<li><a href=" http://ds13.uforg.net/v-ray-for-rhino-tutorials/v-ray-for-rhino-chrome-and-ceramics-materials/">Chrome and Ceramics Materials</a></li>
</ul>
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		<item>
		<title>MOCAPE Shenzhen by Serero</title>
		<link>http://ds13.uforg.net/2008/12/mocape-shenzhen-by-serero/</link>
		<comments>http://ds13.uforg.net/2008/12/mocape-shenzhen-by-serero/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 13:40:28 +0000</pubDate>
		<dc:creator>Andrei Martin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital Affect]]></category>
		<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://ds13.uforg.net/?p=2069</guid>
		<description><![CDATA[
below via serero architects:


AUTOLITH
  MOCAPE, Museum of Contemporary Art &#38; Planning Exhibition Shenzhen
  International Competition – Finalist   2007


Site: Shenzhen
 Client:  City of   Shenzhen,      China
 Area: 80 000 m2
 Cost: 65 000 000  Euros H.T
 Design Team : SERERO Architects (David Serero, Anthony   [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin-top: 0pt; margin-bottom: 0pt;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_01.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2070" title="MOCAPE - Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_01-435x326.jpg" alt="" width="435" height="326" /></a></p>
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<p class="MsoNormal" style="margin-top: 0pt; margin-bottom: 0pt;">below via <a href="http://www.serero.com/index_en.htm" target="_blank">serero architects</a>:</p>
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<p class="MsoNormal" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="color: #cccccc;"><span style="font-size: 11pt; font-weight: 700; font-family: Arial;">AUTOLITH</span></span></p>
<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="color: #cccccc;"> <span style="font-size: 10pt; line-height: 120%; text-transform: uppercase; font-family: Arial;"> MOCAPE, Museum of Contemporary Art &amp; Planning Exhibition Shenzhen</span></span></p>
<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="color: #cccccc;"> <span style="font-size: 10pt; line-height: 120%; font-family: Arial;"> International Competition – Finalist </span> <span style="font-size: 9pt; line-height: 120%; font-family: Arial;"> 2007</span></span></p>
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<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="line-height: 120%; font-family: Arial;"><span style="font-size: xx-small;">Site: Shenzhen</span></span></p>
<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="font-size: xx-small;"> <span style="line-height: 120%; font-family: Arial;">Client: </span> <span style="line-height: 120%; font-family: Arial;">City of </span> <span style="line-height: 120%; font-family: Arial;"> Shenzhen</span><span style="line-height: 120%; font-family: Arial;">,      China</span></span></p>
<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="line-height: 120%; font-family: Arial;"> <span style="font-size: xx-small;">Area: 80 000 m2</span></span></p>
<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="line-height: 120%; font-family: Arial;"> <span style="font-size: xx-small;">Cost: 65 000 000  Euros H.T</span></span></p>
<p class="Noparagraphstyle" style="margin-top: 0pt; margin-bottom: 0pt;"><span style="line-height: 120%; font-family: Arial;"> <span style="font-size: xx-small;">Design Team : SERERO Architects (David Serero, Anthony      Cheung, Nordine Chevalier, Alice Sabatier, Fabrice Zaini) </span></span></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span class="spelle"><span style="font-size: 9pt; font-family: Arial;">Gongshi</span></span><span style="font-size: 9pt; font-family: Arial;"> (or Scholar&#8217;s Rocks) is the term for stones that were collected by Chinese      scholars because they resembled mountains (both famous and imaginary) and      similar natural wonders of the world around. They represented a focus for      meditation of religious or philosophic principles and served for      contemplation prior to writing poems or painting.  Chinese learned to admire      the rocks for &#8220;surfaces that suggest great age, forceful profiles that evoke      the grandeur of nature, overlapping layers or planes that impart depth, and      hollows or perforations that create rhythmic, harmonious patterns<span style="color: #007f00;">.&#8221;</span> For over 1,000 years, Chinese literati and <span style="color: #007f00;"> Taoist</span> monks often brought these mountains into their studios for      meditation and contemplation while they wrote or painted. </span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_02.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2071" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_02-435x326.jpg" alt="" width="435" height="326" /></a></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_03.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2072" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_03-435x326.jpg" alt="" width="435" height="326" /></a></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;">Our proposal      for the MOCAPE aims in similar terms to question the way the people consider      an art museum, and its relationship with its urban environment. It is a      point of singularity in the master plan of the Shenzhen Civic Centre. The      MOCAPE is not a building, it is rather conceived as a rock , which geometry      has been sculpted by program and by its  surrounding condition. It is      wrapped by  a continuous surface which integrates strong structural      characteristics with ornamental pattern inspired by the traditional Chinese      puzzle called the Tangram.</span></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;"> </span><strong><span style="font-size: 9pt; font-family: Arial;">PROGRAMMATIC      ORGANIZATION<br />
<!--[if !supportLineBreakNewLine]--><br />
<!--[endif]--></span></strong> <span style="font-size: 9pt; font-family: Arial;">The MOCAPE      volume is generated from our analysis of the building’s program. The museum      is conceived as a set of separate entities, which are interconnected and can      function together. The building has a torus shape delimitating an interior      courtyard, opened to the rest of the city. It is composed of a base, a main      plateau and three vertical protuberances. </span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_04.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2073" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_04-435x326.jpg" alt="" width="435" height="326" /></a><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_05.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2074" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_05-435x326.jpg" alt="" width="435" height="326" /></a><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_06.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2075" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_06-435x326.jpg" alt="" width="435" height="326" /></a></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;">The base is      supported by 5 different feet placed around a reflecting pool of 2500 m2.      These feet give access to the 3 interacting entities of the museum: the MOCA      program and activities, the Planning and Exhibition department and the      shared spaces by these 2 institutions with offices, reception and      multipurpose halls. </span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;">These 3      vertical protuberances of 28, 32 and 40 meters high ,  are connected      together by an elevated plateau, a continuous exhibition hall of 15 000 m2,      with 7 meters ceiling height. Each of the floor plates of these entities are      reducing in size when they are higher, as they host more private      activities. </span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;">The first      underground floor of the museum is a parking garage for 250 cars, with      conference halls and technical rooms and the second underground floor ( 5      meters high ceiling) is used for the storage and the maintenance of      artworks.</span></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;"> </span><strong><span style="font-size: 9pt; font-family: Arial;">“TANGRAM”      FAÇADE SYSTEM</span></strong><span style="font-size: 9pt; font-family: Arial;"> </span></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;">The MOCAPE      façade and rooftop system is a continuous surface with glass and steel      cladding, which wraps around the whole building.  Like the ancient Chinese      puzzle, the Tangram, this surface is composed of triangular and square      panels. They are creating at 3 different scale a set of figures (both      abstract and figurative) which are endlessly changing the amount of light      penetrating in the museum spaces and filtering the views to the surrounding      buildings and to the museum interior courtyard.</span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_07.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2076" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_07-435x326.jpg" alt="" width="435" height="326" /></a></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_08.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2077" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_08-435x326.jpg" alt="" width="435" height="326" /></a><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_09.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2078" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_09-435x580.jpg" alt="" width="435" height="580" /></a></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;"> The façade is      a structural lattice, which operates at different scale. It combines      photovoltaic panels to offset the building energy needs, as well as      automatic solar shade systems included in the thickness of the glass to      control the museum  interior environment.</span></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;"> </span><strong><span style="font-size: 9pt; text-transform: uppercase; font-family: Arial;">StructurAL      PRINCIPLE</span></strong></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><strong> <span style="font-size: 9pt; text-transform: uppercase; font-family: Arial;"> </span></strong><span style="font-size: 9pt; font-family: Arial;">The      museum is a made of concrete slabs with triangulated ribs supported by      concrete columns. This large span system allows for greater flexibility of      the exhibition halls. The façade anchored to the slabs is structurally      participating to the stability of the building. Elevator and staircase      shafts as well as atrium perforated concrete envelope are efficient      structural and seismic bracing for the whole building. </span></p>
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</span><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_10.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2079" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_10-435x221.jpg" alt="" width="435" height="221" /></a></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><a href="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_11.jpg" rel="lightbox[2069]"><img class="alignnone size-medium wp-image-2080" title="MOCAPE: Serero" src="http://ds13.uforg.net/wp-content/uploads/2008/12/04mocape_masse_11.jpg" alt="" width="424" height="600" /></a><span style="font-size: 9pt; font-family: Arial;"> </span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><strong> <span style="font-size: 9pt; font-family: Arial;">ROCK GARDEN</span></strong></p>
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<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;"> In the      central courtyard of the museum, a reflecting pool with “floating” rocks      stimulates the visitors to enter in a state of meditation and observation of      nature, in the same way that artists traditionally got inspired by these      settings.</span></p>
<p class="MsoNormal" style="margin-top: 2px; margin-bottom: 2px;"><span style="font-size: 9pt; font-family: Arial;">It is a      mineral and vegetal garden, which provides both a public space inside of the      museum as well as an outdoor extension to the museum activities.</span></p>
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